Loading
Loading
Broxy Games began in 2024 with one promise: to make mobile games that respect players' time and stay with them. Today we are a small team based in Kington, United Kingdom, building a growing portfolio — from cozy casual puzzles to hand-crafted adventures — still small enough that every person's fingerprints are on everything we make.

A world where independent studios set the bar for craft — where “indie” means sharper, braver and more personal than anything a hundred-person committee could green-light.
To build high-quality mobile and PC games that are fun, immersive and memorable — and to support every one of them for years after launch.
New mechanics need a reason to exist beyond “it works elsewhere.” We prototype until we find ours.
Release dates move; quality bars don't. We ship when it is right.
Artists and engineers share a room and a prototype from day one of every project.
No dark patterns, no pay-to-win, no disrespect for your time or your wallet.
A launch is a beginning. Every game gets years of updates, seasons and care.
Five phases, one rule: the game must prove itself at every gate before more of the studio commits to it.
Every project begins as a game-jam-style prototype. If the core loop isn't fun with placeholder art in two weeks, it doesn't move forward.
A small strike team builds a vertical slice. Real players test it — including our Discord community — before we commit the studio.
Small teams with real ownership, sustainable schedules and weekly playable builds. Crunch is a planning failure, not a badge of honor.
The last 10% is 50% of the feel. Dedicated polish sprints tune game-feel, performance and accessibility on every target device.
Launch day starts the real work: seasons, balance passes, community councils and long-term content roadmaps.
An independent mobile studio takes shape in the UK, built around fair, memorable games.
A growing set of cozy and hyper-casual titles built on our shared studio layer.
Our word-tile strategy game and deterministic detective game arrive on Android and iOS.
A hand-crafted 2D platform adventure starring Pöfürdük the squirrel.
New titles in the Spark phase, built on the same player-first promise.